Kullervo's Blade

Kullervo's Blade

Kullervo's Blade
Woe unto that poor youth Kullervo! For this be the cruel blade that didst drink his young blood when, alas, Kullervo had slain all those he desired to slay only to find his family struck down themselves, and in  his grief he didst throw himself upon the ebony spike and breathed no more. Aye, the dark blade welcomed Kullervo's life fluids, as satisfied to end the lad's rage-filled life as it was to cut down his foes... And the blade made sure Kullervo knew as much. For the blade is no mere sword of mortal make but an enchanted sword, a boon stolen from the hordes of Ukko, a storm god from foreign parts, and the sword has a mind and desires of its own. The blade clattered to the hard ground with clang like unto thunder as Kullervo fell dead beside it, and in that sad, desolate place it should have stayed. But alas, there are always bandits afoot in places such as those, and so the sword was taken. Tis a dreaded boon of rage and power, dragging its wielder into crazed battle, hewing down foes with cold delight before finally claiming its wielder as it did Kullervo. The tragic ritual has been repeated countless times, and as to who the current holder is or what the sword desires, who can say? Mayhpas the sword wishes to find its way back home, to Ukko's armory , or perhaps it merely revels in the heat of battle, taking strength and nourishment from the blood spattered upon its edge. Whatever the case, the novice adventurer would do well to think twice before taking up the ebony blade...

Attributes:

As a Lord of Storm, like Perūn, it should be no surprise that Ukko's blade can channel the elemental powers. The blade's hilt is also noteworthy, for it was carved from a rowan tree, making it especially effective against fey creatures. However, the most curious aspect of the blade is its effect on its wielder. Adventurers that have wielded the blade over the years have usually stumbled upon it at a moment of great sorrow and tragedy. Whether by fate, design or coincidence, such downcast warriors find themselves seduced by the weapon, feeling the raw, angry powers hidden just beneath the dark surface. The longer one holds the blade, the more difficult it will become to control themselves in battle. Many a promising warrior has found himself so taken with the blade and the heat and glory of battle that they don't even realize they've gutted their own friends and families, with some spending hours under the blade's berserker spell before returning to their senses. It is usually at this point that despondent fighters will cast themselves upon the blade, and the tragic cycle begins anew...

Stats:

Damage: 1d10+1d6 spark damage
Aura of Confusion (Fey only): as the hilt is carved from Rowan tree wood, fey creatures that come within a ten foot diameter surrounding the wielder will be struck with confusion (acts as spell). WIS save negates.
Spells: Because of the Blade's connection to the god Ukko, once per week (once per day for wielders with a WIS score of 16 and above) may cast one of the following spells: Wall of Wind, Sleet Storm or Lightning Bolt
Berserk: The wielder must pass a WIS check after three combat rounds have passed, and each subsequent combat round to ensure they do not mistake friends as foes. The initial challenge level will be 2, with the challenge level increasing by 1 every combat round (Example: after 8 combat rounds, the wielder will have to subtract 7 from their WIS save).

Furthermore, the Blade has occasionally spoken with a human voice. The most noteworthy example of this was during Kullervo's lament, wherein the lad asked the blade if it would accept it's wielders life, to which the Blade responded with delight at the idea. Who knows what else the cruel thing might have to say...?

No comments:

Post a Comment